dos2 max persuasion needed. It is the same in both single player and multiplayer. dos2 max persuasion needed

 
 It is the same in both single player and multiplayerdos2 max persuasion needed  One thing about Persuade I noticed is that not every Persuade option has the same success rate

You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. So there are ways to get 6+. Yes definatly. burning the midnight oil. Some of the options are extremely high success cap so even that won't work. Difficulty Level. ago. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. Business, Economics, and Finance. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. It's almost always the character that initiated a dialogue. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. Saving too much consumables leads to overcrowding your equipment. Elven seer. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. Persuasion must have all the time, up to 6 points. Do not use Pyrokinetic skills that deal damage. Any points over 5 only increases proc chance. There must always be an ally-enemy-ally rotation to the turn order. Decreasing the cost of goods and increasing the value of goods you sell them in the future. You need a +2 persuasion to pass the speed check (only your leader can do this). you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. Once you are over level 20, you need to pay coins for each respec. Second depend on what armor damage you want to focus on. persuasion gives a +5 bonus to all your attributes for speech checks. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. #3. To do this you need a human character (thrifty +1 bartering) that ate Garvan's head with the mask of the shapeshifter (trade secrets +1 bartering) the Captain's Jaunty hat from act 1 (+2 bartering) Justinia's Favor (gloves from act 2, +1 bartering), a belt and. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. Some checks just have absurdly high requirements. DOS2 Guide. Loremaster is nice in 4 man parties so you can immediately identify. There are however mods such as this (for Bartering skill and attitude), that enable exactly what you're asking about. There isn't ever a risk. Enemies have generally have both magic and physical armor, with one of the two being the focus. use cloak and dagger to jump that person behind Tannag. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points bonus, cause it cant exceed 5 points when you use the mirror. These are 100% optional, but I would highly recommend getting them to make as much gold as possible. The key to his cage can be found in the same room. You can probably go without this. The NPC has 30 FIN, as shown in the video. Same goes for most other civil abilities. To pickpocket, enter sneak mode and click on the person you want to pickpocket. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. detach someone you can make invisible. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. lacker • 6 yr. These can be reset on the Lady Vengeance when you. I'm always clearing all barrels and crates but I did not find one nail or one needle. All characters begin with a basic 10 points in each attribute. Then, I tried to give exactly 350 gold to Han and Samadel, the little boy and adult lizard woman standing outside the stateroom door, and giving them this. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. So save often or just accept the consequences. Your Persuasion skill will also increase their attitude by 5 points for each Persuasion Level. The pawn is the other reason scoundrel is great. I would save before-hand incase, but it should do the trick. For example, Persuasion in particular can lead you to lose out on a large amount of exp because failing many of these checks means you usually need to fight a bunch of dudes. Just be aware that if you get yanked into a conversation in the world which has a persuasion option, you might not have the right characater in the lead. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. you recommend to give the Ring with Persuasion +1 to fulfill a quest (5000 XP). Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. This means that you would need to have the Persuasion talent leveled to 3 to pass this check. Loremaster: Loremaster identifiles enemies and allows you to identify items. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. The game is very opaque about this and each version seems to have changed things. The 'All skilled up' talent helps. The highest an NPC can have, is 40?, so the question is how the difference in stats are. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. lacker • 6 yr. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). So your damage is 100 + 20* (100*0. Some talents have requirements in order to be unlocked, often tied to leveling or investment in specific Skills. 000 XP; Leave Fort Joy: 14. Act two: 50%. He will allow you to pass with 4997 gold. The key to his cage can be found in the same room. Marg initially charges only 3 gold, and can be persuaded to charge only 1. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins. Amulets and Belts can provide up to 2 lucky charm. Because in that particular case, the experience is basically nonexistent. 5/5 combats. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. Go over to the right above the lava stream before battle commences. Equipment Sets - Definitive Edition. Civil abilites like bartering and thievery are not shared between party members. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Any Belt with + 1 thievery. r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. I tested this myself: Gareth (target) has 14 Finesse. 210% poison resistance is an extra 10% healing from poison over other undeads. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. TheSocialBunny 5 years ago #3. Lucky Charm Notes. To lockpick, use a lockpick and click on the item you want to lockpick. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Joined: Aug 2017. It allows you to identify enemies and items using an Identifying Glass . Fane is NOT my main character. I heard the game is very close to the feel of a pen & paper RPG, rewarding creative thinking etc. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. You don't need to min/max experience to do well. Starting at level 2 and every four levels thereafter, you will also get an extra civil ability point. Remember that the loot you find will be scaled to the. Lucky charm is decent early game from levels 1-6 when money and gear is tight. The slight issue with that is to effectively pickpocket you also may also need a small investment into Sneaking. dos2 burying the past max xp. There's no point in half-arsing persuasion. Birdie information. OK, this guide is a bit unclear. I'll just be talking to an NPC and suddenly I have to make a check. If you do want to play efficiently, don't use the prebuilt classes, instead spec them manually. Find the girl's true name (Iris) in the school. Yes, they are valuable, but their amount in your equipment increases rapidly. But, you will miss stealing books and keys, since stealing has a higher requirement. Greetings, all! We're playing on Tactician mode and got to the end of act 1. Companions will take all their equipment with them when they leave so if you think a. Persuasion options don't have much to do with you. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. You need his head for the altar. At late act1 you will need thievery 2 (right when you're about to escape fort joy). +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. In DOS2 you can just max out persuasion and win every check you encounter. Leaving the area progresses the plot, but it also means abandoning quests. With the experience i have. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. So apparently the second character is able to lower the requirement somehow. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. r/DivinityOriginalSin A chip A close button A chip A close buttonOriginally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. It requires a threshold of 6. Your party probably shouldn't need more than two of them at most. Each point in the Persuasion skill counts as 1 point towards the threshold. 2. Joined: Jul 2014. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. some objective even need persuasion to get pass through. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. Divinity: Original Sin 2 is one of the market’s most rewarding and profound RPG experiences. Just grab Ifan and use Finesse persuasion. Pyrokinetic skill book vendor; In The Imprisoned Elf quest: Stingtail is the one that stole Griff's supplies, you can always convince him to hand over the supplies using the Finesse persuasion option. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. I have no Undead in my party. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. Per page: 15 30 50. Equipment Sets - Definitive Edition. Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. Persuasion is practically mandatory with how much it helps with the dialog. This book can be found at multiple locations, including the archive on the. Joined: Aug 2017. Updated: 16 Dec 2021 14:01. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. How does the game determine who initiates the conversations? Is it random? or the closest character?Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. I would say the two most important traits you can have on the first island. For max xp during the Dallis fight, you need to reduce Dallis’s HP to reach around 400 and leaving her minions at least one. 1. Looting him after will give you the whole set. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. Nameless isle ( spoiler within ) OK I killed all the black ring, magisters, Alexander and sallow man on the nameless isle. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. You have 4 players in the group. The more you invest in the Persuasion Ability, the more NPCs will like you. Attitude influences how an NPC perceives you and affects the cost of trading with them. Lucky charm doesn't stack across characters. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Act IV in particular is pretty notorious for having tons of persuasion checks. Changes. The Hollow Marshes. (Ones that have been recommended from others are good) Although I would highly recommend to install the script extender ( link ). Persuasion is such a pain in the butt, especially in Arx. . There's no point in half-arsing persuasion. Crafted equipment is the same level as the character who crafted it. Even with persuasion you will "wonder what if", so don't worry too much about it. They also refresh their stock every 1 hour. If you are forced to fight the necromancers (having failed a persuasion check) they will respawn unendingly. Pathos appeals to an audience's sense of anger, sorrow, or excitement. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. A total of 30 points can be added to an attribute for a maximum. Quests come in a wide variety, ranging from clearing out a cave to finding a person your companion has beef with. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Divinity: Original Sin 2 > General Discussions > Topic Details. 26% and so on. in fact, i highly recommend it. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Copied from my comment in ifan soul wolf's wiki page. The maximum Persuasion possible is 5 and some belts may increase Persuasion by 1 but that's it. Only one's you don't REALLY need to bother about is the one that gives you more treasure. I do it at Level 20. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. We. All you need to do is start dialog with the animal in question with that chararcter. As far as I know, Lucky Charm is a chance at bonus loot any time you open a container for the first time. Act one: 20% of game. her attitude was only -10 so it worked!E. Builds are player-made stat and equipment combinations in Divinity: Orginial Sin 2. Dude standing outside a house north-east of the graveyard, somewhat near the Blackpit Gates waypoint. kaleb314. What are some tips you wish someone have explained to. even persuasion instances like the corpse of alice alisceon or. If the score is greater than a threshold you win. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. Just grab Ifan and use Finesse persuasion. no, persuasion does not make the game too easy. 13 Complete All Main Quests. So a really hard Persuasion challenge might be -30%. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Wits is an Attribute in Divinity Original Sin 2 . Magic is slightly more complicated but not to werid once you understand it. Some people are a stickler for rules and would disagree, but it's up to you. Re: What with persuasion fail in this game? Ellezard #617511 21/09/17 01:00 AM. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). talk to magisters first, feign ignorance, tell them you will have a chat with the sorceress. For randomly rolled gear, only necklaces can spawn with +1 persuasion. Then talk to Sebille and see if that helps. An Aero + Rogue for instance works in LW but no so much 4man same with Necro + Rogue. Persuasion, as you would expect, happens during dialogue. You can: a) Be a lizard. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. There is a huge amount of exp that you can lose in quests depending on the choices that you make. They have unique conversation Tags and have their own Class and equipment. Cloak, Adrenaline, Cloak and Dagger and Teleport. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Succeeds some persuasion. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. I don't know I haven't progressed beyond but I assume it's the same. Civil skills are the annoying part of LW. honestly, i've taken to just not investing in it at all. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. Act 3: 10%. For each guy, you run around all the npcs, and steal. Only Lucky Charm and Loremaster are shared among party members. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Then I went back to pass the Persuasion check to advance Sebille's quest. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. At least I've only seen it on necklaces. As a Rogue your job is keeping enemies knocked down or dead, let somebody else bother. While it's recommended you can still beat the game without passing any persuasion checks, so feel free to omit on this end though be warned there are some. Ryker's mansion contains a different manner of things from servants to beasts. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. But with high enough Persuasion, neither of them was needed and with too low Persuasion, even much higher attributes would lead to fail. g. Both have 1 Persuasion. You can pass the persuasion check to ask Grog to lower the bridge tolls. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. . In order to make sure they remain dead, you are going to have to destroy their respective soul jars. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Love Has A Price is an Act Two side quest; you won't need to complete it to move on with the story, but if you're playing as the Red Prince or Ifan ben-Mezd, it does have some interesting origin. Act 4: %20. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. They have unique conversation Tags and have their own Class and equipment. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. Speak to Karon or one of the nearby spirits. It allows you to identify magical items. There are necklaces, a ring, and I believe a nobility hat, and lizards. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. The attribute thing only comes into play when there is a tie on Persuasion between you and the NPC in question as Hobocop says. Yes, they are valuable, but their amount in your equipment increases rapidly. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. Because Attitude is capped at 100, and merchant mark-up has a floor of 1. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. All lizards have +1 to persuasion. 300k gold start of Arx and didn't have to spend a coin on gear. Custom lizard with mystic, scholar, pet pal and tons of persuasion. here's how to get the most XP out of this if you plan to let tannag live. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). 2 of my companions are at 100 already but Sebille is at 94, and I don't know how to get these 6 missing points. Sometimes persuasion checks are put in which do not actually do anything. Bartering Lucky Charm Thievery These two are okay: Persuasion Loremaster Persuasion is for solving things through conversation. I'm working on a dual wielding geo-brawler but I haven't really finished putting it together to optimize it. I have finished the game three times now. Loremaster is a civil ability in Divinity Original Sin 2. (respec before moving on again). c) Have a Red Prince with leveled persuasion in your party. Oh my god! this is exactly what i needed. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. To push past that, you need a species bonus and/or gear. Critical multiplier is also on two-handed. Grog's Intelligence attribute is 24. OFCOURSEIMHUMAN-BEEP • 6 yr. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. You'll be interrupted if anyone sees you at all, so make. Best summon in late game is ifan soul wolf if u use pet power gift bag. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Mercantile 20%. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. Updated: 16 Dec 2021 14:01. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. CurryCatastrophe Sep 19, 2017 @ 7:21pm. It only gives me a memory or strength check. in fact, i highly recommend it. But it does not need to be your main character, it can be any member of your party. Then on your other characters max them out on only one trait each, being bartering, loremaster etc. Reply reply Double__Jay 25Xp for trading the jar for his coat. You can solely complete the main story if you wish, but skipping over side content. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. Do not use Pyrokinetic skills that deal damage. Because you are on Tactician I would recommend picking one or the other. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. ago. Wishful Thinking. How To Start The Threads of a Curse Quest. To pickpocket, enter sneak mode and click on the person you want to pickpocket. This is a fresh. Improves hunting abilities, rogue abilities, and provides a dodge bonus. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. a finesse persuasion for Sebille against Gareth has a threshold of 4. Act 2 starts with thievery 2 and ends up to 3. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. For loremaster likewise. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Attributes are the base stats of your characters in Divinity: Original Sin 2. r/DivinityOriginalSin. I did it before,. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Any points over 5 only increases proc chance. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. Player 2 Jul 26, 2020 @ 12:04am. One thing though, if you don't have a spark build on your team, have your summoner learn master of sparks themselves and cast it on the incarnate. It's listed in the Civil Abilities area. Also persuasion helps with increasing your opinion with other NPCs. I highly recommend you to read paragraph about. So many talents in DOS2 are useless. Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. There also is the chest piece of the act 1 Captain's set. Iry Sep 18, 2017 @ 2:57am. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. The NPC has 30 FIN, as shown in the video. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Lizards receive +1 to persuasion. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). You can only pick up to 4 of the 6 pre-made characters (3 if your main is custom) so some planning is necessary when crafting an effective team while still getting the most out of the story. You need X points in Persuasion to pass. 2nd run I stole everything and only looted the valuable light stuff. First of all - I set a few goals: a) "Hammered achievement" as early as possible. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. Given some other characters attitudes towards divinity and the gods in their dialogue I would. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. The Attitude Rating System. Beast is a rebel and a revolutionary who even utilized. After that, I confront him in his cave, ask to trade the soul jar for his armor set. ago. Someone else should have thievery, and someone else have bartering. Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. Spellsong (Lizard). Pet Pal does seem to fall off after Dwiftwood to be honest though. It's good, your lead character should probably have this. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. 11 The Rogue Remains A Safe Choice. Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved. It is also where you will encounter a merchant by the name of Zaleskar. For some it’s 19 or 21. #1. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need.